CoH/CoV Dev Digest

Re: So it's Friday... (Positron)

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Yes we have the day off.

I am procrastinating from cleaning the kitchen.

--------------------
Positron
Lead Designer, City of Heroes

Re: Fodder for the Canon: Ask your lore questions here (Manticore)

#
Quote:
Great read on Blue Steel (that guy needs his own book!) but, as all lore-hounds know, it's "Kings Row", not "King's Row"

That annoying apostrophe needs to die!



Fixed.

For this post and the PM I received, Backfire wins the Grammar Girl award of the day. These are the moments when I really miss Brainy Janey editing all my stuff.

Posted at Fri Jul 03 10:52:00 UTC 2009 in Dev. Permalink.

Re: Jessica Biel in Talks for Thor (david_nakayama)

#
Quote:
She was pretty good in The Illusionist. Surprisingly so.



Yep. That's where she won me over too. Granted, she's less effective in stuff like Blade or Texas Chainsaw, but among the actresses that they routinely approach for this sort of role, she's definitely not the worst. I'd take her over Eva Mendes or Jessica Alba for example.

Posted at Fri Jul 03 02:32:00 UTC 2009 in comics. Permalink.

Re: Comics: July 1st 09 (david_nakayama)

#
I picked up JUSTICE LEAGUE: CRY FOR JUSTICE #1 this week based on the absolutely gorgeous art by Mauro Cascioli. The story was...more open for debate. Anyone check this out? Thoughts?

Posted at Fri Jul 03 02:12:00 UTC 2009 in comics. Permalink.

Tiger OS X compatibility (Ghost Falcon)

#
I wanted to point out and remind OS X Tiger users that City of Heroes does not officially support OS X Tiger.

With the launch of Issue 15, we placed a note in the Release Notes as follows:
  • Please note that Tiger is not an officially supported Operating System for City of Heroes, and that when Snow Leopard launches, users using OS X Tiger may not be able to run City of Heroes.

The patch note was put in place to remind OS X Tiger (10.4) users that Tiger is not officially supported, and provide ample warning that that once OS X Snow Leopard (10.6) comes out (September 2009), we will not support any OS X Tiger compatibility issues.

--------------------
If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Thu Jul 02 20:58:00 UTC 2009 in planning7. Permalink.

Re: MA slots - anyone able to buy them? (Ghost Falcon)

#
Quote:
The day I15 went live, I tried to buy 5 extra slots, and it failed. Ever since then, the slots don't show up in the in-game store. Anyone having better luck?



The Mission Architect Story Slots were accidentally enabled in the in-game Store at Issue 15 launch (on Monday, June 29th).

They'll be available....soon.

--------------------
If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Thu Jul 02 19:07:00 UTC 2009 in general. Permalink.

Re: Server Stability Issue? (Ghost Falcon)

#
Quote:
I think its great they the Devs are coming up with all sorts of new expansions, Booster packs, costume pieces, TFs/SFs, AE fixes, etc.. Thats whats keeping me shelling out my $$ every month, but its all FLUFF compared to playabilty. What about the issues concerning the server status??

Freedom is constantly crashing and the lag in the game is pretty much unbearable in certain areas that its causing players to crash n' burn. Players are still crashing when zoning into missions or from zone to zone.. heck, I joined a AE team last night while I was sitting under Atlas Globe.. didnt even make it to the AE building before I crashed. I dont understand why they had to put AE in EVERY single zone.. especially Atlas.. Between new players logging in, AE running constantly, Wentworth customers, NPC interaction, Costume Contests, its pulling the zone down hardcore. Sure some may not be experiencing this due to their UBER rigs, but alot of people (like me) are using a 3-5 year old rig, or the same rig that they started playing CoX with.

Just curious if this issue will be likely be fixed before I16 hits, but in that aspect I had hoped it would've been fixed before I15 hit live servers.. good thing I didnt bet any money on this one.. would've lost big time.

And to top this off with a cherry, theres still the Chat bug when putting in your prices for WW and you end up with a buncha numbers when you send someone a messege... what about that? this was happening BEFORE I15 hit.. Definately thought this would have been fixed or set up as a priority fix in I15...



If you're still experiencing map crashes after yesterday's patch (19.20090619.5T2), please let us know.

--------------------
If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Thu Jul 02 17:45:00 UTC 2009 in general. Permalink.

Re: Fodder for the Canon: Ask your lore questions here (Manticore)

#
Greetings,

A new Canon Fodder post is now up with some additional info on Blue Steel for those that were *not* amused last week.

Happy holiday weekend to everyone!

~M

Posted at Thu Jul 02 17:03:00 UTC 2009 in Dev. Permalink.

Re: Barracuda SF: Final Battle (Castle)

#
(QR)
The Power of Black Scorpion Click power given to Masterminds *is* broken. A fix is in the pipeline; not sure when it will reach live.

How it broke:
Basically, just before the deadline, I completely rebuilt the power to do something different from what it had done before. The previous version had always been problematic and it just wasn't working out, so I replaced it with something more reliable at the 11th hour. Unfortunately, there was an error in my testing process and I failed to detect that, unless you had Dev Tools enabled, the power simply wouldn't actually trigger on Reichsman. So, you can use the power on him all day...and the attributes simply don't process.

This was caught just before launch, and I fixed it, but the fix had not gotten through the production process in time.

--------------------
"Any sufficiently analyzed magic is indistinguishable from Science!"
- Agatha as "Cinderella" in Girl Genius

"Execution: Method Acting. Role: Rikti Commander. Time Span: Four Months! Speech: Permanent Damage. Spousal Location: Her Mother's Domicile! Current Employment Status: Self Termination!"

Posted at Thu Jul 02 16:07:00 UTC 2009 in fannews. Permalink.

Re: Canon Fodder: Official CoH Lore Q&A (Manticore)

#
Question: I just pretty much want to know anything and everything there is about Blue Steel, such as how did he come by his powers, why is he not a registered super hero (instead of working for the police)? I would like to know how Blue Steel came to work with the police and whether such an option is open for other heroes who do not want to operate under the Citizens Crime Fighting Act but who would rather be true Police Officers.
Is Blue Steel both a registered superhero and a member of the PPD, and in what capacity?
Answer: For those not completely satisfied with last weeks answers…here are some more details.

Josh Young’s father was a stalwart member of the Paragon Police Department. Josh spent his youth on the streets of King’s Row, feeling safe and proud because his dad was a cop. Josh’s world turned upside down when his father was shot and killed in the line the week before Josh’s High School graduation. That day Josh put aside his plans for college and enrolled in the Police Academy. His father’s sterling reputation and untimely death assured Josh of a spot with no questions asked. He excelled in his courses and completed his studies in record time. He was a man possessed, studying and preparing every day practically round the clock. With what little spare time he had, he built a dream. Forging himself a shield with his father’s badge melted into it, Josh crafted the identity of Blue Steel.

Josh went to his Captain with the idea of patrolling the Row in his Blue Steel Identity. His notion was met with skepticism at first but after he went straight to the PPD Commissioner (who was a friend of his fathers) and told him that Blue Steel would be patrolling the streets of Paragon with or without sanction, a compromise was made. Josh registered himself as a super-powered individual but was made a special deputy in the PPD. This solution received some resistance but enough high ranking officers spoke on Josh’s behalf it was implemented despite any objections.

Blue Steel adopted King’s Row as his primary beat, after asking the Back Alley Brawler to set up shop in Galaxy City as a personal favor. He is known to let his still simmering anger over his father’s death boil over on occasion (such as his encounter with the Clockwork King) but so far no disciplinary action has been leveled against him.

Blue Steel has a special rank in the PPD and is also registered as a super-powered hero. Any hero in Paragon City is welcome to join the PPD. They must receive training like any other police officer but it does not excuse them from registration.

Question: Does Arachnos exist in Praetorian Earth?
Answer: I’m going to use this question to rain check on all Praetorian questions for right now. I’m compiling them all into a big Canon Fodder update for posting closer to the release of the Going Rogue expansion.

Question: Are we ever going to learn more about Red Widow?
Answer: Red Widow is one of those characters who people either love or hate. Although there aren’t immediate plans to explore her background, she is clearly the subject of a great deal of curiosity. Just like all the threads we’ve dangled over the years, I’d like to think she’ll be woven into the story more completely at some point in the future.

Question: Did Positron use his power armor to fight crime before or after developing the ability to generate anti-matter?
Answer: A lab accident early in his career granted Dr. Raymond Keyes the ability to generate small, insignificant amounts of anti-matter material. So small that if it wasn’t for his scientific mind he probably would have lived the rest of his life without realizing he had the ability. Fortunately for us, Dr. Keyes traced a pattern of “weirdness” occurring around him to this innocuous ability. He and his colleague Dr. Rudolph Bein built the original Positron suit as a way to harness the anti-matter he naturally generated, and could then use that harnessed energy to project his anti-matter beams and power his rocket boots for flight.

During one of the last battles of the first Rikti War, Positron was severely injured, and lost any sort of control he had over his anti-matter generation ability. Since the suit was specifically designed to harness and store anti-matter, he locked himself inside of it for the safety of those around him. Events surrounding the return of Hero-1 to Primal Earth saw him “cured” of this condition, and he can now enjoy a life outside the armor.

Question: Of all the zones in the Rogue Isles that Longbow could have established in a base in, what the hell possessed them to choose NERVA?! Grandville, I could see... Cap, I could see... but NERVA?!
Answer: Although Nerva might not have been their first choice geographically, it keeps them from going too far over political and legal lines. Nerva is not clearly part of Lord Recluse’s sovereign territory and so Ms. Liberty can justify the actions of her people there when called out on the carpet by government oversight committees and the like. She definitely thinks that Statesman is too passive when it comes to Arachnos but she generally leaves the black bag stuff to Wyvern.

Question: In Scirocco's patron arc, he may as well have a giant neon sign saying "I have a crush on Ghost Widow." Does she know about it?
Answer: Although Ghost Widow knows that Scirocco is unfailingly polite to her she is not completely certain why. She suspects he has some sort of feelings for her but attributes it to some sort of misplaced chivalry. In the constant jockeying that goes on in Arachnos she is more than willing to exploit his naivety.

The truth is that the mantle of Scirocco, normally bestowed by the Monks of the Four Winds, weighs heavily upon Imad Malak. When he stole Serafina’s bottle and the scimitar wielded by the hero Scirocco, he insured himself a difficult path. Serafina cursed him to wield the power of a hero in the name of evil and be hunted for all his days. He fights against the curse and hopes to have it lifted someday. He believes that “rescuing” Ghost Widow from the clutches of Lord Recluse (for so he perceives the situation) might be his road to redemption.

Posted at Thu Jul 02 14:52:00 UTC 2009 in Dev. Permalink.

Re: Features Nobody Noticed (BackAlleyBrawler)

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Quote:
Yeah, I know about those. I just want them like the ones that you can just click on in game already. You know, the emote icon down next to chat? Click on that and have them all come up...All of them, not just what is there already.



I don't really have time right now to go through the quickchat menu and correlate it with our list of emotes to see what's missing. I also can't add any emote that's restricted by a badge, vet reward, invention, or booster pack.

But if someone would like to give me a list of emotes that everyone can use but aren't in the quickchat menu right now...I'll add them in.

--------------------
Senior Animation/Visual Effects Lead
--------------------
Time Consuming != Hard
Game Systems != Game Engine
Artist != Programmer != Designer
--------------------
Work at Paragon Studios!

Posted at Thu Jul 02 13:46:00 UTC 2009 in general. Permalink.

Re: Features Nobody Noticed (BackAlleyBrawler)

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Quote:
Yeah. Hey Babs, do you think maybe we could get a list of ALL of the emotes *in* game please? Like the one we already have, but all of them. There are so many I forget about it isnt funny, and I have always wondered why all the emotes wasnt in the list that you can bring up where you can just click on them instead of having to type them in.

Think maybe, please please, huh huh?



Return to Neutral
  • None

Regular Emotes
  • Lecture
  • Explain
  • Disagree
  • Roar
  • AFK
  • Newspaper
  • Frustrated
  • Drat
  • Shucks
  • Sleep
  • AssumePositionWall
  • AlaKazam
  • AlaKazamReact
  • Akimbo
  • Wings
  • Angry
  • Attack
  • BatSmash
  • BatSmashReact
  • Backflip
  • Binoculars
  • Crouch
  • BigWave
  • OverHere
  • Flip
  • Research
  • ResearchLow
  • Down
  • Bowdown
  • Bow
  • Sorry
  • FancyBow
  • ElegantBow
  • Praise
  • Camera
  • Cellphone
  • Cheer
  • Rooting
  • WaveFist
  • Clap
  • Victory
  • Champion
  • Winner
  • TheWave
  • Chicken
  • CrossArms
  • CurseYou
  • Noooo
  • Clipboard
  • DropBoombox
  • Boombox
  • BB
  • Dance
  • BBDance
  • BBTechnoid
  • BBRaver
  • BBMoveOn
  • BBQuickie
  • BBYellow
  • BBElectroVibe
  • BBLooker
  • BBAltitude
  • BBWindItUp
  • BBBeat
  • BBKickIt
  • BBCatchMe
  • BBShuffle
  • BBJumpy
  • BBDiscoFreak
  • BBMeaty
  • BBInfoOverload
  • BBWahWah
  • BBNotorious
  • BBDogWalk
  • BBPeace
  • BBSpaz
  • BBHeavyDude
  • BBVenus
  • Dance1
  • Dance2
  • Dance3
  • Dance4
  • Dance5
  • Dance6
  • DustOff
  • Drink
  • EatDonut
  • Donut
  • EatFood
  • Eat
  • Food
  • FlippingCoin
  • Fishing
  • Fear
  • Afraid
  • Scared
  • Cower
  • Flashlight
  • FlashlightUp
  • FlashlightDown
  • Flex
  • FlexA
  • FlexB
  • FlexC
  • Flex1
  • Flex2
  • Flex3
  • Welcome
  • BuzzOff
  • GoAway
  • Handsup
  • Surrender
  • HoldTorch
  • Howl
  • Invent
  • KissIt
  • GetSome
  • Kneel
  • Crack
  • Knuckle
  • Knuckles
  • MartialArts
  • Kata
  • Laugh
  • Laptop
  • LaughToo
  • Laugh2
  • BigLaugh
  • WallLean
  • Ledgesit
  • ListenPoliceBand
  • DontAttack
  • No
  • Panhandle
  • PeerIn
  • Protest
  • Hmmm
  • Plotting
  • Paper
  • Point
  • What
  • Huh
  • Shrug
  • ReadBook
  • Rock
  • RollDice
  • Dice
  • FlipCoin
  • CoinToss
  • Coin
  • Burp
  • RaiseHand
  • Stop
  • Scissors
  • Salute
  • MilitarySalute
  • AtEase
  • Lotus
  • Yoga
  • Grief
  • Score1
  • Score2
  • Score3
  • Score4
  • Score5
  • Score6
  • Score7
  • Score8
  • Score9
  • Score10
  • SlapReact
  • Scheme
  • Plot
  • Sit
  • SitChair1
  • SitChair2
  • SitChair3
  • SitBench1
  • SitBench2
  • SitBench3
  • SitBench4
  • SitExecutiveChair
  • SitStool
  • SitTable1
  • SitTable2
  • Slap
  • Smack
  • ThreatHand
  • SmackYou
  • Screen
  • TouchScreen
  • Slash
  • SlashThroat
  • Talk
  • YoureWelcome
  • Thanks
  • ThankYou
  • Teabag
  • DrumDance
  • Hand
  • TalkToHand
  • JumpingJacks
  • Typing
  • Type
  • EvilLaugh
  • ELaugh
  • VillainLaugh
  • VillainousLaugh
  • Muahahaha
  • Waiting
  • Wave
  • Hi
  • Whistle
  • Wounded
  • Yata
  • YataYata
  • Thumbsup
  • Yes
  • Nod
  • Idle1
  • Idle2
  • BeatChest
  • Tarzan
  • TauntA
  • Taunt1
  • Taunt
  • TauntB
  • Taunt2
  • FlyPose1
  • FlyPose2
  • FlyPose3
  • FlyPose4
  • Drum
  • DrumLow
  • FloatBooks

Badge Restricted Emotes
  • Dice7
  • ListenStolenPoliceBand
  • MATablet

Wedding Booster Pack Emotes
  • Propose
  • Proposal
  • MarryMe
  • PoptheQuestion
  • MarriageProposal
  • ProposeMarriage
  • Rice
  • ThrowRice
  • RiceThrow
  • Confetti
  • ThrowConfetti
  • ConfettiThrow
  • RosePetals
  • ThrowRosePetals
  • RosePetalsThrow

Cyborg Super Booster Pack Emotes
  • RobotDance
  • RoboDance
  • DanceRobot
  • Dance7
  • PowerDown
  • RobotPowerDown
  • PowerUp
  • RobotPowerUp

Magic Super Booster Pack Emotes
  • Juggle
  • JuggleBalls
  • JuggleMagic
  • JuggleFire
  • JuggleElectricity
  • MagicCards
  • CardTrick
  • CCPrestoChango
  • CCLightning
  • CCSpin
  • CCCast

Science Super Booster Pack Emotes
  • CCDrinkFormula
  • CCSuperSerum
  • Experiment
  • MixFormula
  • Calculate

Costume Change Emotes
  • CCBackFlip
  • CCHowl
  • CCEvilLaugh
  • CCSalute

Restricted Costume Change Emotes
  • CCPeacebringer
  • CCWarshade
  • CCVanguardSigil


--------------------
Senior Animation/Visual Effects Lead
--------------------
Time Consuming != Hard
Game Systems != Game Engine
Artist != Programmer != Designer
--------------------
Work at Paragon Studios!

Posted at Thu Jul 02 13:41:00 UTC 2009 in general. Permalink.

Re: Jessica Biel in Talks for Thor (david_nakayama)

#
Jessica Biel as Enchantress? Sold.

Posted at Thu Jul 02 01:48:00 UTC 2009 in comics. Permalink.

Re: Release Notes for 19.20090619.5T2 - Wed 6/30/2009 (Ghost Falcon)

#
Quote:
Quote:
Game
  • Addressed several bugs that were causing stability issues.



Ghost Falcon.
ANY word at all about the client stability bug that causes the client to crash after playing for a while? This happens most often when zoning, but can also happen when needing to load new graphics (including UI elements for the auction house listings as well as SG settings screens). It's also a hazard when editing a base for an extended period of time, probably due to the multiple refreshes that happen while editing.

Bare minimum, it "feels" like some sort of memory leak, and has a nasty habit of disconnecting (through crashing) players, not just myself, at extremely inopportune moments.

So ... any word on THAT stability issue(s)?



When you crash out, and if you get a crash log dialogue, the most helpful thing you can do for us is to click the "send" button so that we can see the crash log.

If you don't get a crash log, please file a support ticket and list down your system specs and as much information about what you were doing at the time (i.e. spent X hours on the Base editing screen, or X time on the MA editing screen, etc.).

If you're seeing crashes when loading UI elements, please note down how long you've been online and which UI menu triggered the crash. (And again, it's important to include your system specs, graphic card, and graphic card driver info).

-Ghost Falcon

--------------------
If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 19:12:00 UTC 2009 in shibboleth. Permalink.

Re: Getting in Touch with the Praetorian You (Castle)

#
Quote:
Actually wouldn't Castle = Fortress?



Castle is a reference to the chess maneuver of Castling, rather than to the architectural structure called a Castle. Hence my forum Avatar.

I was actually looking for a term synonymous with "Discovered Attack" for the Praetorian name, but settled on "Checkmate" when I couldn't find anything suitable in the 2 minutes I allowed myself to look.

EDIT: To add clarification:
Quote:
In chess, a discovered attack is an attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they succeed because the opponent is unable to meet two threats at once. While typically the consequence of a discovered attack is the gain of material, they do not have to do this to be effective; the tactic can be used merely to gain a tempo.



Taken from Wikipedia

--------------------
"Any sufficiently analyzed magic is indistinguishable from Science!"
- Agatha as "Cinderella" in Girl Genius

"Execution: Method Acting. Role: Rikti Commander. Time Span: Four Months! Speech: Permanent Damage. Spousal Location: Her Mother's Domicile! Current Employment Status: Self Termination!"

Edited by Castle (07/01/09 06:59 PM)

Posted at Wed Jul 01 18:42:00 UTC 2009 in general. Permalink.

Re: Has it really been Seven Months? (Sunstorm)

#
Hey all,

It's been asked by the players that I drop by even though I don't have anything to report yet. Right now I'm pretty heavily booked on a lot of upcoming features, so I won't get much posting time.

Heh, if only I could tell you all what I am working on, I'm pretty sure you'll like it. Unfortunatly, I can say it isn't bases though.

I am keeping an eye out for bugs and good feature requests for the future, so by all means post those.

Sunstorm

PS: And no, don't send any baskets, PM's are fine.

Posted at Wed Jul 01 17:45:00 UTC 2009 in basecon. Permalink.

Re: Getting in Touch with the Praetorian You (Castle)

#
The Praetorian Name thing is interesting. Let's look at some examples:

Statesman == Tyrant
Back Alley Brawler == Marauder
Positron == Anti-Matter
Mynx == Bobcat

So, in general, the Praetorian Name of a character is a reflection of their current name, but with a more...aggressive, sinister twist.

Given that:

Castle == Checkmate

--------------------
"Any sufficiently analyzed magic is indistinguishable from Science!"
- Agatha as "Cinderella" in Girl Genius

"Execution: Method Acting. Role: Rikti Commander. Time Span: Four Months! Speech: Permanent Damage. Spousal Location: Her Mother's Domicile! Current Employment Status: Self Termination!"

Posted at Wed Jul 01 17:44:00 UTC 2009 in general. Permalink.

Re: Why was it necessary to take raiding offline? (Sunstorm)

#
OK, so now that things have calmed down a bit, here's the low down on this one.

Macskull and Warface both got it right. When we looked at how the PVP system was going to work with a rewards system, the result was pretty nasty. It's a massive oversimplification, but normal players could not compete with experienced PVP'rs, which wasn't much fun for the normal players.

PVP needed to be reworked so a normal player had a reasonable chance of beating an experienced player. Otherwise, normal players simply will not play if they have no chance of winning. Ending the /threadjack there though.


The reason it's still offline is because a number of the systems have been partially reworked for the changes. We're not exactly sure what would happen if base raids were turned on again, so we're keeping it locked away in a cage over a deep pit for now.

In fact, base pathing was removed not just because the base editors would have fun with it, but also because some of the bugs caused by changing items for raiding were not easily solvable. Yes, we'll be looking at options regarding base pathing. Considering some bases have almost a 3 items per square foot density, that particular setup may not be viable. There are other ways around the pathing problem though.

Hope that clarifies things a bit.

Sunstorm

Posted at Wed Jul 01 17:26:00 UTC 2009 in baseraid. Permalink.

Re: Another patch to test? (Ghost Falcon)

#
Quote:
I just checked the build # and it matches Ghost Falcon's post from last night. So perhaps those notes are for this patch and not the one yesterday.



We've been fast-tracking some builds straight from Paragon Studios to the Training Room to crush some behind the scenes bugs. The priority was to resolve the French and German server access, and several bugs that were causing map instability.

The 19.20090619.4T2 patch had a showstopper, so we fast-tracked 19.20090619.5T2 to the Training Room last night, and it was just deployed to the North American Live servers today. The 0619.5T2 Patch notes incorporates notes for both 0619.4T2 and 0619.5T2.

As someone pointed out earlier, we do not generally put out release notes for things that are untestable by players,...but for this final patch, we did want to inform players that we had identified some issues that were causing map/zone crashes.

I want to underscore that restoring and preserving stability are our top objective after an Issue launch, which is why those fixes were fast-tracked to the Live servers ahead of some gameplay issues (which would have required more testing time, and added risks to deployment).

We have another build on deck (coming to the Training Room next week) that will resolve other issues discovered by our QA team and received from players.

--------------------
If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 16:32:00 UTC 2009 in shibboleth. Permalink.

CoH CCG - Trade help (Manticore)

#
Greetings all,

In my move from California to Austin I lost some cards from my Secret Origins set. I have duplicates of most other cards and will happily trade for them if anyone has anything from the following list:

94-Terrify, 101-Force Bolt, 102 (Don't know the card name), 147-Scattershot, 148-Ricochet, 149-Street Fighting, 150-Ockham's Razor, 151-Dimensional Twist, 152-Oscillation, 153-Heart's Blood, 154-Painful Panacea, 155-Lambent Flame, 156-Bonds of Gravity, 157-Lucent Fire, 158-Katana, 159-Chill Wind, 160-Like Clockwork, 161-Turning Point, 162-Justice is Swift, 163-Portents, 164- Lava Armor, 165-The Light of Ra, 166-Wings of Protection, 167-Broil, 180-Three Ring Circus

I think most of them, if not all of them, were from Battle Packs. PM me if you want to swap!

Cheers,
Sean

Posted at Wed Jul 01 15:44:00 UTC 2009 in comics. Permalink.

Server Downtime Wednesday 7/1 2:00 - 4:00 PM CST (TheOcho)

#
Starting at 2:00 PM CST - 4:00 PM CST on Wednesday 7/1 all US and testing shards for City of Heroes will be brought down for maintenance and publish.

We expect the downtime to last 2 hours but please allow for early release or an extension as necessary. Always check the Server Status page for complete details.

--------------------
-The Ocho-
Aka Mod08

Posted at Wed Jul 01 15:39:00 UTC 2009 in newsdiscuss. Permalink.

Server Downtime Wednesday 7/1 2:00 - 4:00 PM CST (TheOcho)

#
Starting at 2:00 PM CST - 4:00 PM CST on Wednesday 7/1 all US and testing shards for City of Heroes will be brought down for maintenance and publish.

We expect the downtime to last 2 hours but please allow for early release or an extension as necessary. Always check the Server Status page for complete details.

To discuss this announcement please go here .

Posted at Wed Jul 01 15:37:00 UTC 2009 in info. Permalink.

RELEASE NOTES for Patch 19.20090619.5T2 - 7/1/09 (Avatea)

#
Live RELEASE NOTES for Patch 19.20090619.5T2

Wednesday, July 1, 2009

COMBINED

Game
  • Addressed several bugs that were causing stability issues.
  • (Europe Only)Addressed a bug that prevented European players from entering the French and German servers.


CITY OF HEROES
  • none


CITY OF VILLAINS
  • none


Posted at Wed Jul 01 15:26:00 UTC 2009 in info. Permalink.

Re: Release Notes for 19.20090619.5T2 - Wed 6/30/2009 (Ghost Falcon)

#
Quote:
that is a fictitious date......Wed is 07/01/2009



Corrected now.

The Training Room publish was for last night (Tuesday), and scheduled to go to the Live Servers today (Wednesday). I was preparing two posts....and....oops

Good catch.

--------------------
If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 14:58:00 UTC 2009 in shibboleth. Permalink.

Re: Features Nobody Noticed (BackAlleyBrawler)

#
Quote:
Quote:
Argh.

/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.

This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)

This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.


I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?



Try /em Idle1 or /em Idle2. I put those in back when we did the wedding event.

Between those and the /em akimbo /em crossarms emotes, you should be able to get the stance you're looking for

--------------------
Senior Animation/Visual Effects Lead
--------------------
Time Consuming != Hard
Game Systems != Game Engine
Artist != Programmer != Designer
--------------------
Work at Paragon Studios!

Posted at Wed Jul 01 14:01:00 UTC 2009 in general. Permalink.

Re: Features Nobody Noticed (BackAlleyBrawler)

#
Quote:
Quote:
Quote:
I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?

I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.

Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.



Er? That should work. I'll look into why it's not.


I recall sending you a list of all the emotes that do and don't work while flying. Since you never replied I just added the info to the wiki.



Yes, at one point the juggle emote didn't work while flying because we simply hadn't done an animation for it, but that's no longer the case. I looked into it, and it just wasn't flagged correctly. Simple fix.

Just FYI, I did a massive overhaul on emotes and encounter animations during I15. Both to get emotes set up so they could work with the various combat modes and also to fix many broken encounter animations (used by spawns and MA custom animations). I'm sure there's a number of bugs with various things, and I just realized that I didn't update the zombies, beasts, or robots to the new format...which means that Kheldians in dwarf form and mastermind henchmen are a lot less emotive than they were before.

I'm going to try to get that fixed in a timely manner, but it's obviously lower priority than a lot of other things in the works right now.

--------------------
Senior Animation/Visual Effects Lead
--------------------
Time Consuming != Hard
Game Systems != Game Engine
Artist != Programmer != Designer
--------------------
Work at Paragon Studios!

Posted at Wed Jul 01 13:59:00 UTC 2009 in general. Permalink.

Re: Meet & Greet - Origins Game Fair (Niviene)

#
Quote:
Hey Silver Streak, we're talking about starting up a monthly karaoke get-together in the Cincinnati area, you know I'm gonna bug you to come, so be forewarned! Anyone else who is interested, let me know!

Here are the very few pictures I got, was having too much fun socializing to remember to take pics! Origins 2009



heh I have that same "meh." t-shirt. Great pics!

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 13:51:00 UTC 2009 in events. Permalink.

Re: San Diego Comic-Con ~Discussion~ (Niviene)

#
Quote:
At least this year the costume code does not seem like it will be permanent; looks like it will be temporary like the Halloween costumes. Still it bites that us on the Eastern shore are pretty well out of luck for these. I know I can not afford a plane ticket and/maybe hotel costs for even one night to attend.



The costume code functions just like the ones given out last year at the cons. It is a toggle power that you can turn on and off.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 13:22:00 UTC 2009 in newsdiscuss. Permalink.

Re: San Diego Comic-Con ~Discussion~ (Niviene)

#
Quote:
So maybe now it's time to start talking about the next CoX Con?



There is a section devoted to Hero-Con if that is what you are looking for.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 13:13:00 UTC 2009 in newsdiscuss. Permalink.

Re: My First Thoughts on Reichsman Strikeforce (Horatio)

#
Quote:
Just one little additional comment because I've said plenty about canon and the TF already: the original Axis America troops looked like this and they aren't in the game any more. The unlockable Axis America critters in the Mission Architect are wrong. They're just the Council Empire models, with human faces instead of Fifth Column masks.

Please bring back Original Flavour Axis America.



The original Axis America mobs don’t have a lot of variety to them – there’s basically four minions (the rifle, rocket, grenade, and flamethrower), one lieutenant, and one boss in the group. That’s not enough variety to provide interesting encounters for an entire story arc. While it would have been very cool to use them, we didn’t have the resources available to expand the group in a way that would let us use them for the missions.

I’d like to see the original Axis America troops available in Mission Architect, and I’ll look into that. No promises, but if we can make it happen, I’ll try to see that it does.

--Horatio

Posted at Wed Jul 01 12:48:00 UTC 2009 in general. Permalink.

City of Heroes® at San Diego Comic-Con! (Niviene)

#
comic con.gif


It's that time of year again...when over a hundred thousand people start jumping into their most impressive character costumes and marching towards San Diego, CA to celebrate the pop-culture phenomena known as San Diego Comic-Con! This multi-genre fan convention spans the gambit of entertainment--from comics and movies to television, anime, toys, animation, video games and much, much more!

Will you be joining the masses this year? Well, we will be...and you're not going to want to miss the people and goodies we're bringing with us!

City of Heroes® will be strutting its stuff at booth number 5005 for the entirety of the convention - July 22nd through July 26th - and we'd love to meet you!

Come by and meet in person members of the City of Heroes® development and community relations teams! You will be able to seek Mission Architect advice and tips straight from the designers who created the system themselves - including Matt "Positron" Miller, Joe "Hero 1" Morrissey and Bruce Harlick. Or...you can take advantage of this unique opportunity to show them in real-time your already created story arc mission!

Thursday through Sunday you will have the chance to get your CoH character drawn by Paragon Studios conceptual artist, David Nakayama. Simply take a quality color screenshot of your hero or villain and bring it to the booth anytime. We'll put you in a grab bag with all the others submitted and if David reaches in and picks out yours, you'll be able to stop back at the end of the day and pick up your drawing!

But there's a whole lot more...

Make sure to attend our City of Heroes® panel on Saturday evening (7/25) from 6:30-7:30pm in room 7AB entitled "City of Heroes® - 5 Years and going strong. How to keep your MMO Alive and Kickin!" Here's the description:

Sit down with Brian Clayton (GM/Executive Producer), Matt Miller (Lead Designer), Vince D'Amelio (Lead Engineer), and Joe Morrissey (Senior Designer) who are some of the masterminds behind the award winning MMO, City of Heroes®. Hear tales of frustration and success from their 5 year journey. Discover how your favorite content became part of the game. Uncover the secrets of how to keep an MMO vibrant in an ever-changing marketplace. Room 7AB

Our giveaways this year will include the Knives of Artemis character temp power costume code, so stop on by the booth to pick yours up! (One per person only, please!)

KoA.png


You'll also have the opportunity to take pictures with Miss Liberty and a brand new soon-to-be-revealed Going Rogue character!

There's a whole lot going on, so don't miss out on all of the fun!

Remember - it's Booth #5005. We look forward to seeing you there!

**Not attending Comic-Con this time around? Don't despair - you'll have another chance to hang with us because we'll also be in attendance at PAX (Penny Arcade Expo) in Seattle, WA, September 4th-6th. Watch for more details coming soon!

JOIN IN THE COMMUNITY DISCUSSION

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 12:33:00 UTC 2009 in info. Permalink.

San Diego Comic-Con ~Discussion~ (Niviene)

#
comic con.gif


It's that time of year again...when over a hundred thousand people start jumping into their most impressive character costumes and marching towards San Diego, CA to celebrate the pop-culture phenomena known as San Diego Comic-Con! This multi-genre fan convention spans the gambit of entertainment--from comics and movies to television, anime, toys, animation, video games and much, much more!

Will you be joining the masses this year? Well, we will be...and you're not going to want to miss the people and goodies we're bringing with us!

City of Heroes® will be strutting its stuff at booth number 5005 for the entirety of the convention - July 22nd through July 26th - and we'd love to meet you!

Come by and meet in person members of the City of Heroes® development and community relations teams! You will be able to seek Mission Architect advice and tips straight from the designers who created the system themselves - including Matt "Positron" Miller, Joe "Hero 1" Morrissey and Bruce Harlick. Or...you can take advantage of this unique opportunity to show them in real-time your already created story arc mission!

Thursday through Sunday you will have the chance to get your CoH character drawn by Paragon Studios conceptual artist, David Nakayama. Simply take a quality color screenshot of your hero or villain and bring it to the booth anytime. We'll put you in a grab bag with all the others submitted and if David reaches in and picks out yours, you'll be able to stop back at the end of the day and pick up your drawing!

But there's a whole lot more...

Make sure to attend our City of Heroes® panel on Saturday evening (7/25) from 6:30-7:30pm in room 7AB entitled "City of Heroes® - 5 Years and going strong. How to keep your MMO Alive and Kickin!" Here's the description:

Sit down with Brian Clayton (GM/Executive Producer), Matt Miller (Lead Designer), Vince D'Amelio (Lead Engineer), and Joe Morrissey (Senior Designer) who are some of the masterminds behind the award winning MMO, City of Heroes®. Hear tales of frustration and success from their 5 year journey. Discover how your favorite content became part of the game. Uncover the secrets of how to keep an MMO vibrant in an ever-changing marketplace. Room 7AB

Our giveaways this year will include the Knives of Artemis character temp power costume code, so stop on by the booth to pick yours up! (One per person only, please!)

KoA.png


You'll also have the opportunity to take pictures with Miss Liberty and a brand new soon-to-be-revealed Going Rogue character!

There's a whole lot going on, so don't miss out on all of the fun!

Remember - it's Booth #5005. We look forward to seeing you there!

**Not attending Comic-Con this time around? Don't despair - you'll have another chance to hang with us because we'll also be in attendance at PAX (Penny Arcade Expo) in Seattle, WA, September 4th-6th. Watch for more details coming soon!

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Wed Jul 01 12:32:00 UTC 2009 in newsdiscuss. Permalink.

Release Notes for 19.20090619.5T2 - Wed 6/30/2009 (Ghost Falcon)

#
RELEASE NOTES for Patch 19.20090619.5T2

Wednesday, June 30, 2009

COMBINED

Game
  • Addressed several bugs that were causing stability issues.
  • (Europe Only)Addressed a bug that prevented European players from entering the French and German servers.


CITY OF HEROES
  • none


CITY OF VILLAINS
  • none


--------------------
If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Tue Jun 30 23:42:00 UTC 2009 in shibboleth. Permalink.

Re: mac updater never finishes (cider-COHD-Updater (Ghost Falcon)

#
Quote:
Okay, I did what BasicSwardGuy did and got things moving.

To answer CuppaManga's question, the .tgz file was set to open with Archive Utility.



Can you please also list your system specs? I'm not sure if you already filed a Support ticket (please do!), but any information will help our Tech Support team track this down.

Posted at Tue Jun 30 21:41:00 UTC 2009 in planning7. Permalink.

Re: Features Nobody Noticed (BackAlleyBrawler)

#
Quote:
equally annoying? Stand in one spot, turn on an 'offensive' PBAoE aura power like Icicles or Hot Feet or Choking Cloud and then see how many emotes work for you. Completely kills wonderful setups for screenshots, such as my Fire/Rad Controller standing at the middle of her Hot Feet/Choking Cloud auras doing the 'jugglefire' emote while her Fire Imps dance around slapping a bunch of random mobs twisted up by the AoE hold and locked down with Fire Cages.



No reason that Icicles or Choking Cloud shouldn't work with emotes. I will need to make a small change to Hot Feet though...I've been trying to fix these 'offensive' toggles as I find them so that they don't put you into a permanent combat state while active.

I'm actually a bit puzzled because most emotes should now work even while in combat mode. There should even be a number of emotes that work while in shield combat mode.

Have you tried in Issue 15?

--------------------
Senior Animation/Visual Effects Lead
--------------------
Time Consuming != Hard
Game Systems != Game Engine
Artist != Programmer != Designer
--------------------
Work at Paragon Studios!

Edited by BackAlleyBrawler (06/30/09 09:30 PM)

Posted at Tue Jun 30 21:27:00 UTC 2009 in general. Permalink.

Re: Features Nobody Noticed (BackAlleyBrawler)

#
Quote:
I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?

I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.

Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.



Er? That should work. I'll look into why it's not.

--------------------
Senior Animation/Visual Effects Lead
--------------------
Time Consuming != Hard
Game Systems != Game Engine
Artist != Programmer != Designer
--------------------
Work at Paragon Studios!

Posted at Tue Jun 30 20:41:00 UTC 2009 in general. Permalink.

Re: Blip.fm (Niviene)

#
Quote:
Quote:
Quote:
Niviene, Baby Got Back brought a much needed smile to my face. Thank you ;p



If you like that, listen to "Girls" by the Beastie Boys.



oh I've heard it ;p



I know the song well.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Tue Jun 30 19:55:00 UTC 2009 in comics. Permalink.

Re: Hero Con 2009 (Niviene)

#
Quote:
Niv, someone asked about shuttles to SFO.



No, San Jose (SJC) only.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Tue Jun 30 19:54:00 UTC 2009 in Herocon. Permalink.

Re: Hero Con 2009 (Niviene)

#
Ok one last warm cookie this week.
There will most definitely be a special rate for booking a room at the hotel where all the action is.
I would suggest waiting to see before booking any other hotel rooms.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Tue Jun 30 19:51:00 UTC 2009 in Herocon. Permalink.

Re: My First Thoughts on Reichsman Strikeforce (Horatio)

#
Hi, I’m Bruce Harlick, aka Horatio, the guy who was in charge of the Reichsman Task Force and Strike Force. Thank you for the comments and feedback on the TF & SF. I’d like to take the opportunity to respond to some of them and let you know our some of our intended responses.

To start, there is a difference in the challenge of the final fight in the SF and TF. The TF fight is much trickier and takes longer. We didn’t address that when assigning the initial merit values for the SF. We will be increasing the merit award for the Strike Force to 30 merits later this week. As time goes by and we collect more data on how long it takes groups to complete these arcs, we’ll likely be adjusting the merit rewards further.

There seems to be some confusion as to the use of the dimensional ground ray in the final fight of the Task Force. Before Reichsman’s hit by the ray, he is in a phased state and is running a rather nasty debuffing aura. When he is hit by the ray, it “grounds out” some of his power and he returns to a normal state and his aura is shut down. This will persist for the duration of the fight. The dimensional grounding ray isn’t intended to be used at specific points in the fight; it should be used early on, and one hit will do.

On the villain side of things, our intent was to try to do something a bit different for the end fight. As has been previously stated, we wanted to do a “gadget” fight; something that was more than just hit the bad guy until he fell over. And we wanted to encourage teams to include different ATs, to help shake up some standard team compositions. Certainly, the end fight is more difficult without having each of the appropriate ATs on the team, but it is still doable. Each of the temp powers is intended to make stages of the fight easier. There is no one “golden solution” to solving the fight; by including some or all of the ATs that can take advantage of the various temp powers, you can approach this battle using different tactics.

The Mastermind temp power is not working at this time; Castle has fixed that, but his fix did not go out with the release due to some build issues. This power should be working in a patch this week.

Switching voices, I am aware of the canon issues with the story. The problems are purely my fault; when I came up with the original flow for the story I was under some mistaken impressions on some events in the game’s history. While I did make some adjustments to the story due to the feedback from the training room, I didn’t get all the details nailed down as best I could. Due to a tight translation deadline, I was unable to get final text passes into the build that was going to the Live servers, but rest assured I’ll be doing my best to address them over the next week or so to bring the story of Reichsman’s return in line with the existing history of the 5th Column.

I’ll certainly be reading this (and the other) threads for any other comments you have on the issue. Please feel free to PM me with your comments and concerns if you’d like. I’ll do my best to respond to them in a timely fashion.

-------
-Horatio

Posted at Tue Jun 30 19:37:00 UTC 2009 in general. Permalink.

Re: Going Rogue update next in line for release (BackAlleyBrawler)

#
Quote:
Quote:
Positron has already said there's an issue 16 coming before Going Rogue.



Not quite, he said that GR wasn't Issue 16, not that I16 would be before GR. Theres a chance they could come out together, like CoV and Issue 6.

We will have to wait for July (OMG! Thats tomorrow!!!!) at least, to find out for sure either way.



Lemme see if I can clear this up.
  • Issue 15 will be released before Issue 16.
  • Issue 16 will be the issue coming out after Issue 15.
  • Issue 16 is not the "Going Rogue" expansion.
  • Issue 16 will be released before the "Going Rogue" expansion.
  • The "Going Rogue" expansion will not be coming out as the next issue after Issue 15.
  • The "Going Rogue" expansion will not be coming out between Issues 15 and 16.
  • The "Going Rogue" expansion will not be coming out at the same time or before Issue 16.
  • The "Going Rogue" expansion will be coming out sometime after 16.
  • Issue 16 and the "Going Rogue" expansion are not related to each other in any meaningful way.


That clear everything up?

--------------------
Senior Animation/Visual Effects Lead
--------------------
Time Consuming != Hard
Game Systems != Game Engine
Artist != Programmer != Designer
--------------------
Work at Paragon Studios!

Posted at Tue Jun 30 18:56:00 UTC 2009 in comics. Permalink.

Re: Blip.fm (Niviene)

#
Quote:
Niviene, Baby Got Back brought a much needed smile to my face. Thank you ;p



lol Mod8 and I were singing while that was on.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Tue Jun 30 18:46:00 UTC 2009 in comics. Permalink.

Re: AT Respecs, the next evolution for CoX? (Castle)

#
Quote:
I dunno Bill, lately a lot of the things that no one thought would come to the game are either here or on the way.

Flashbacks, side switching, body changing and power customization are a few that jump right out at me. Personally, I hope total respecs never see the light of day. But these guys have surprised me latley.



Bill's copy pasta pretty much covers the reasons not to allow this functionality. As far as I am concerned, we'll never allow this...but, of course, I've been wrong before.

--------------------
"Any sufficiently analyzed magic is indistinguishable from Science!"
- Agatha as "Cinderella" in Girl Genius

"Execution: Method Acting. Role: Rikti Commander. Time Span: Four Months! Speech: Permanent Damage. Spousal Location: Her Mother's Domicile! Current Employment Status: Self Termination!"

Posted at Tue Jun 30 18:30:00 UTC 2009 in general. Permalink.

The City Scoop! ~Contacts~June 30, 2009 (Niviene)

#
Vol. 3, Issue 6
June 30th, 2009

The City Scoop a publication for Supers by Supers!

Read the latest publication and then join in on the community discussion!

If you have concerns regarding the content of the Scoop please direct your comments via PM to Niviene.

If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.

If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.

If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."

If you have a base you would like featured, please contact EnnVee.

Finally if you have a Recipe you would like included please contact Barron_.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Tue Jun 30 17:23:00 UTC 2009 in info. Permalink.

The City Scoop! ~ Discussion ~ June 30, 2009 (Niviene)

#
Vol. 3, Issue 06
June 30, 2009

The City Scoop a publication for Supers by Supers!

Read the latest publication and then join in on the community discussion!

If you have concerns regarding the content of the Scoop please direct your comments via PM to Niviene.

If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.

If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.

If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."

If you have a base you would like featured, please contact EnnVee.

Finally if you have a Recipe you would like included please contact Barron_.

--------------------
~Niviene~

If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

Posted at Tue Jun 30 17:22:00 UTC 2009 in newsdiscuss. Permalink.

The City Scoop! ~ScoopStaff~June 30, 2009 (Niviene)

#

TheCity ScoopStaff

- Bases

- The Hecktic Life

- In the Scoop

- PvP Correspondent

- Under the hood

- Behind the Walls

- Barron's Kitchen

- Behind the Mask

- The People On

- MArc reviews

- Exploring the Architect

- P.E.R.C.

- P.v.P.E.C.

Needed!

More Welcomed.

(Need HTML skills.)

More Welcomed.

Art Correspondents

Event reporters

HTML Layout

Puzzles

Writers



Posted at Tue Jun 30 17:20:00 UTC 2009 in info. Permalink.

The City Scoop! ~The Hecktic Life~June 30, 2009 (Niviene)

#

The Hecktic Life



Posted at Tue Jun 30 17:19:00 UTC 2009 in info. Permalink.

The City Scoop! ~Base Showcase~June 30, 2009 (Niviene)

#

Base Showcase

Atlas All Stars

Interview with: Hookecho

Q) What is the name of your group and what made you choose it?

A) Atlas All Stars. I chose the name because I centered the concept on a set of toons that all met in college. All were athletes at some level so the name just fit. I was looking for something that wasn't a rip-off from the comics, of which I really don't have much knowledge - something that didn't sound hokie or like an organized crime/villain outfit.

Q) What is your base designer's name

A) Me, Hookecho.

Q) What server is your base on?

A) Protector, Blue Side

Q) When was your super group established?

A) April 15th 2006

Q) What is the approximate value of your base?

A) About 13 million

Q) How much time have you/your designer(s) invested in your base since you started building?

A) Since the great price reduction, total time about 60 odd hours. Before that, the base sat on a very crowded 8x12 plot for 2 years. That small base was more of spits and spurts building wise.

Q) What is your favorite base item? Least favorite?

A) Since I finally was able to add it, the AES. It just so makes the room. Not sure I have a least favorite.

Q) What is your favorite thing about base editing? Least favorite?

A) Now that there is no pathing, the freedom it gave us. Many moons ago I went to college to be an Architect. Well that didn't work out, what with bartending and the fraternity (go Acacia!), but I am now a 20 year AutoCAD vet, and even though I work all day drawing building structures, it is kind of fun to be able to work with the base builder to express my creative side. Drawing building structural systems all day gets a little bland.

Least favorite thing is that there are many, many items in the game that would really open up a lot of design possibilities for base builders. I'd kill for some nice standalone tech control stations that are decorative and can be placed anywhere. If there is one thing I like the least it is that. It's a small thing really when taken with what we do have and what we can do currently.

Q) Did you get your inspiration from anyone specific or was it right from your imagination?

A) I think it's about 50/50. I do take note of things in the base builders' forums and I rely on my own experience from my professional life. So it's a healthy mix of both.

Q) If you could give just one piece of advice to a new base editor, what would it be and why?

A) Plan it out on paper first. Get some graph paper and start planning out the overall base plot. Nothing sucks worse than getting several rooms done and finding out the next room won't fit. Also see what others are doing in their bases. Forget about how large and grand they are, look at the concepts and see how they did things. Use your own real life experience to add flavor to your design

More images can be found here.



Posted at Tue Jun 30 17:17:00 UTC 2009 in info. Permalink.

The City Scoop! ~Arts Showcase~June 30, 2009 (Niviene)

#

Arts Showcase

In the Scoop

As I was traveling through the area of Recluse's Victory, I saw this hero speeding through the zone, stopping quite frequently in front of walls and fences. I was curious to see what the heck this guy was doing, so I chased after him. As I got closer, I saw that he was tacking up advertisements for a fight night in Pocket D. As I stood there reading his poster, I suddenly had this creeping feeling that someone was watching me. As I turned around, I was startled to see that hero standing behind me! I thought for sure a fight would ensue, but he just smiled and asked me what I thought of his poster.

I looked at it more closely and told him that I thought it was quite good. I introduced myself to this hero and told him that I would like to feature him in the Scoop if he was interested. He smiles brightly and says "Sure! Now duel me!" I wasn't sure if he was serious and I guess the look on my face must have given me away, because he then said "Just kidding. By the way, my name is Johnnykat. You can call me JKat."

I began by asking JKat how long he had been a member of Paragon City, and he smiled this seriously white toothed smile and said, "I have been a member of Paragon City for 39 months now and I call Recluse's Victory my home on Infinity. You can find me there most evenings ripping through the zone with my friends."

As JKat and I discussed his work, we suddenly realized that we were surrounded by other villains. JKat turned to me and said "Uh oh. Time to go! Meet me in Pocket D!" With a big smile on his face and laughter in his voice, he quickly darted past the group of villains and zipped through RV with the villains in tow.

I slipped out of RV and headed for Pocket D. As I walked into the club, I saw more of the fight night posters by JKat, posted about the walls. I again had that creepy feeling that I was being watched. As I turned around, I see JKat standing there all nicely dressed and with his portfolio in hand. We laughed as he told me about his grand escape from the villains while we walked upstairs to the conference room where we would be able to spread out some of his work across the big table.

As JKat placed some of his work out on the conference table, he said, "I drew a lot as a kid. I remember drawing a lot of 80s cartoon stuff – GI Joe, Transformers, etc. As a kid, I used paper the most to draw on. I really liked pencil, pen and ink, and markers."

I asked JKat if he had a favorite CoX piece. He took a moment to think and then began to rummage through the work he had spread out upon the table. "This one is my most favorite piece!" JKat held up the picture for me to see, and then said "This one I did for the City Scoop Memorial Day publication. I didn't have a lot of time to pull something together, but Civil Right is what I came up with."

I asked where JKat got his inspiration from. He replied, "I get my inspiration from a lot of different places. Comics, old art books, renaissance artists, my peers, and lately from a fellow CoH player who has been very inspirational for my recent creative flow." JKat continued, "I have a lot of comic-themed projects in the works. You can see some examples of those currently on my Deviant Art page." JKat showed me a piece called Dragon Knight and said "This one is from my D & D days. I have more of them stashed somewhere."

I asked JKat if he does commissions. JKat brightened up and said, "Yes I do take commissions. My schedule is a little crazy at the moment, but if anyone would like to know my rates and turn-around time, they can contact me here in the forums or through my DA page." JKat added, "The City Scoop is more than welcome to use any of my art that they wish to use."

It was getting late, so I asked JKat if there was anything else he would like to share with the City Scoop readers. JKat took a moment and replied, "I would like to tank you, VexXxa, for your interest and taking the time to interview me and for putting my work out there for the other CoH art fans to view. Thanks again!"

I thanked JKat for his time and with that, we retreated to our respective sides of Pocket D and exited the club.

"Bring me your visions" - VexXxa



Posted at Tue Jun 30 17:17:00 UTC 2009 in info. Permalink.

The City Scoop! ~Fashion Showcase~June 30, 2009 (Niviene)

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Fashion Showcase

Because I Have to Look at You: Special Edition!

A celebration of Trina!

Greetings my dearest and nearest. It is I, Arbiter Reginald Fabulous to not dispense upon you what you should be wearing. No, for this, a new age of fashion is upon us, and I want to take the opportunity to welcome a new goddess into the pantheon of fashionistas: our very own Pocket D maven, Trina the Seamstress.

Trina is a budding talent who, like me, has decided to assist any who come her way, male or female, Paragonian or Etoilian. First, we need to understand that she, unlike Filthy Serge, has a very interesting take on fashion. Trina, you see, embraces something few do these days - MINIMALISM. You see, a lot of what I've seen coming down the runways has been just chock full of crammed in design work, flares and inlaid patterns; sometimes in varied fabrics to give a nice shimmering look. Now, I will admit, I love the liquefactious look as much as the next fashionista, but Trina has brought us back to basics, basics we all need to remember, and in many of your cases, learn outright.

Trina is introducing two new styles for people, one of them, my favorite of the two is called VINES. While at first glance they seem to not have much to them, I realized THAT is why I liked them. As fashion lovers, we are always looking for the bigger, better, more intricate work while forgetting that most of the time, less is more. You don't need to use vines to see this, seriously, in your own uniforms and outfits; I want you to ask yourself, "What can I remove from this, honestly?" Most of the time, you will find by REMOVING, you gain a better insight into your own look. You meet the core of your fashion. Frankly, Trina is doing something that many of us may be overlooking, and have overlooked, something fresh and vibrant, something new and exciting. As Depeche Mode says, "Enjoy the Silence". Allow the silence of a subdued look just make your world a more resplendent case.

Also, our dearest Trina has been working hard on doing more than just modding out our garments. She has actually just finished a training course, thanks to my funding, in cosmetic surgery. She will seen be able to assist your look with injections, face lifts, you name it, and more than just the standard practices we are accustomed to. She is a bit of a savant at it, and I'm so very glad I took her under my wing. You may be seeing some of her new face traits on the street soon. Again, her changes are subtle, but with the small ripples, here and there, it creates a tsunami of fashion.

The thing is, I know that my dear little Trina has been working hard actually with Dr. Aeon as well, and has been inspired by him for a new line that will also be coming down the runways soon. I've gotten a sneak peek at them, and I MUST say, while it's not MY trend, I certainly respect her vision, at least she has one - I'm looking at YOU Serge.

Now then, with all that said, I do feel I should add a bit more meat to this article, as I will admit, a good chunk of what you read, my little squirrels, are the letters to me; I have to work double-time this time around.

For this, I'm going to paraphrase the words of a very wise man I recently met, an icon of fashion that could not approve of me more: Tim Gunn.

The following is paraphrased from his book, "A Guide to Quality, Taste, and Style." In it, he mentioned he got a kick out of me mentioning his lessons in my articles before so I'm taking that as permission.

A Guide to Fabuliciousness: Tim Gunn's words, filtered and added to by Arbiter Fabulous.

The problem with many a look these days is frankly, the little people whom we slave for day in and out to look presentable, and attempt to make look like real people instead of the mindless masses they actually belong to is a matter of posture. Bad posture, is something that can make a good, fantastic outfit look atrocious. Take Black Scorpion for example, I've seen how that suit is SUPPOSED to look, but Mr. Slouchypants just makes it look like he's stuck in a rather unpleasant looking muffin. There is no terror, there is no imposingness, there is only grumblypoo.

Imagine a model skeleton hanging in a very chic laboratory. The skeleton is held together by wires and a pole that travels from its base, through the cavity between the pelvic bones, along the spine and up into the skull. Try standing in front of a mirror and imagining yourself suspended in the same manner. Yes, a bit macabre, but a helpful exercise nonetheless. Does your pole travel gracefully up into your skull? Or does it poke out of your neck because your head juts forward? Is the pole knocking into the back of your pelvis because you stand with your stomach thrust out? Yes, I'm looking at YOU, Statesman! Is the pole too long because you allow your ribs to sag into your diaphragm, shortening your torso? Castle, I've seen the pics in Peregrine Island, vertical lines and a bright chest symbol do NOT fool me! On a side note, what darn supergroup ARE you in, anyway? You're supposed to be this big mighty guide for high level heroes, yet all I know is that it's believed you have the power to play chess. Sorry to burst your bubble, pooky, but I can take three bucks to the dollar store and get a set with change back. The standards you poor Paragonians have to endure, my heart bleeds for you.

Where was I…? OH YES!

The best way to make sure that your skeleton is giving you its all is by remembering that just as in clothing; the line is what is important. Nothing on our model skeleton is crunched together or sticking out to the side like Ms. Liberty's hips. Up ' n Away Burger much, honey? Blondes may have more fun, sweetie, but Statesbaby got back and frankly I'm seeing you appearing, not in front of Atlas, but on a Jenny Craig commercial.

The skeleton looks relaxed, ready to samba or hit a tennis ball. If you are having difficulty doing this and I see you, I can really help you learn to emulate getting hung up on a pole attached to your spinal column. I have the resources and I have a large organization to back me up. I can make it happen; I dare you to slouch around me again, Malaise.

Well, it looks at if that is all for this week, I hope to have letters back up soon, CIAO!

A Note From the Author

I'm dedicating this issue to Cheryl Austin, the new dev who is working in the Character Artist Team. She alone has spawned some of the most interesting sets for CoH I've seen. Many at first passed her works over with a meh, but for one person to handle all that, and have it turn out as well as it did, I salute her. As it seems Posi won't or hasn't had the time to, *I* hereby give her the Dev name of Trina the Seamstress/Trina the Body Sculptress for you I15ers. Posi, if you are reading this, I expect to see her having a red name and posting within a week. Do not make me commit an article about ways to mitigate neon piping on battle suits.

I welcome Cheryl/Trina to the team, and now humbly ask her first costume request to be taking the in-game Trina and making her something attractive, I totally see Vines on her working - c'mon, make it your own, baby!

-Equation



Posted at Tue Jun 30 17:16:00 UTC 2009 in info. Permalink.
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