I am procrastinating from cleaning the kitchen.
Positron
Lead Designer, City of Heroes
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Great read on Blue Steel (that guy needs his own book!) but, as all lore-hounds know, it's "Kings Row", not "King's Row"
That annoying apostrophe needs to die!![]()
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She was pretty good in The Illusionist. Surprisingly so.
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The day I15 went live, I tried to buy 5 extra slots, and it failed. Ever since then, the slots don't show up in the in-game store. Anyone having better luck?
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I think its great they the Devs are coming up with all sorts of new expansions, Booster packs, costume pieces, TFs/SFs, AE fixes, etc.. Thats whats keeping me shelling out my $$ every month, but its all FLUFF compared to playabilty. What about the issues concerning the server status??
Freedom is constantly crashing and the lag in the game is pretty much unbearable in certain areas that its causing players to crash n' burn. Players are still crashing when zoning into missions or from zone to zone.. heck, I joined a AE team last night while I was sitting under Atlas Globe.. didnt even make it to the AE building before I crashed. I dont understand why they had to put AE in EVERY single zone.. especially Atlas.. Between new players logging in, AE running constantly, Wentworth customers, NPC interaction, Costume Contests, its pulling the zone down hardcore. Sure some may not be experiencing this due to their UBER rigs, but alot of people (like me) are using a 3-5 year old rig, or the same rig that they started playing CoX with.
Just curious if this issue will be likely be fixed before I16 hits, but in that aspect I had hoped it would've been fixed before I15 hit live servers.. good thing I didnt bet any money on this one.. would've lost big time.
And to top this off with a cherry, theres still the Chat bug when putting in your prices for WW and you end up with a buncha numbers when you send someone a messege... what about that? this was happening BEFORE I15 hit.. Definately thought this would have been fixed or set up as a priority fix in I15...


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Yeah, I know about those. I just want them like the ones that you can just click on in game already. You know, the emote icon down next to chat? Click on that and have them all come up...All of them, not just what is there already.
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Yeah. Hey Babs, do you think maybe we could get a list of ALL of the emotes *in* game please? Like the one we already have, but all of them. There are so many I forget about it isnt funny, and I have always wondered why all the emotes wasnt in the list that you can bring up where you can just click on them instead of having to type them in.
Think maybe, please please, huh huh?![]()
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Game
- Addressed several bugs that were causing stability issues.
Ghost Falcon.
ANY word at all about the client stability bug that causes the client to crash after playing for a while? This happens most often when zoning, but can also happen when needing to load new graphics (including UI elements for the auction house listings as well as SG settings screens). It's also a hazard when editing a base for an extended period of time, probably due to the multiple refreshes that happen while editing.
Bare minimum, it "feels" like some sort of memory leak, and has a nasty habit of disconnecting (through crashing) players, not just myself, at extremely inopportune moments.
So ... any word on THAT stability issue(s)?
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Actually wouldn't Castle = Fortress?

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In chess, a discovered attack is an attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they succeed because the opponent is unable to meet two threats at once. While typically the consequence of a discovered attack is the gain of material, they do not have to do this to be effective; the tactic can be used merely to gain a tempo.
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I just checked the build # and it matches Ghost Falcon's post from last night. So perhaps those notes are for this patch and not the one yesterday.
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that is a fictitious date......Wed is 07/01/2009
Corrected now. 
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Argh.
/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.
This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)
This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.
I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?
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I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?
I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.
Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.![]()
Er? That should work. I'll look into why it's not.![]()
I recall sending you a list of all the emotes that do and don't work while flying. Since you never replied I just added the info to the wiki.![]()
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Hey Silver Streak, we're talking about starting up a monthly karaoke get-together in the Cincinnati area, you know I'm gonna bug you to come, so be forewarned!Anyone else who is interested, let me know!
Here are the very few pictures I got, was having too much fun socializing to remember to take pics! Origins 2009
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At least this year the costume code does not seem like it will be permanent; looks like it will be temporary like the Halloween costumes. Still it bites that us on the Eastern shore are pretty well out of luck for these. I know I can not afford a plane ticket and/maybe hotel costs for even one night to attend.
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So maybe now it's time to start talking about the next CoX Con?
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Just one little additional comment because I've said plenty about canon and the TF already: the original Axis America troops looked like this and they aren't in the game any more. The unlockable Axis America critters in the Mission Architect are wrong. They're just the Council Empire models, with human faces instead of Fifth Column masks.
Please bring back Original Flavour Axis America.![]()
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Okay, I did what BasicSwardGuy did and got things moving.
To answer CuppaManga's question, the .tgz file was set to open with Archive Utility.
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equally annoying? Stand in one spot, turn on an 'offensive' PBAoE aura power like Icicles or Hot Feet or Choking Cloud and then see how many emotes work for you. Completely kills wonderful setups for screenshots, such as my Fire/Rad Controller standing at the middle of her Hot Feet/Choking Cloud auras doing the 'jugglefire' emote while her Fire Imps dance around slapping a bunch of random mobs twisted up by the AoE hold and locked down with Fire Cages.
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I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?
I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.
Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.![]()
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Niviene, Baby Got Back brought a much needed smile to my face. Thank you ;p
If you like that, listen to "Girls" by the Beastie Boys.
oh I've heard it ;p
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Niv, someone asked about shuttles to SFO.
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Positron has already said there's an issue 16 coming before Going Rogue.
Not quite, he said that GR wasn't Issue 16, not that I16 would be before GR. Theres a chance they could come out together, like CoV and Issue 6.
We will have to wait for July (OMG! Thats tomorrow!!!!) at least, to find out for sure either way.
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Niviene, Baby Got Back brought a much needed smile to my face. Thank you ;p
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I dunno Bill, lately a lot of the things that no one thought would come to the game are either here or on the way.
Flashbacks, side switching, body changing and power customization are a few that jump right out at me. Personally, I hope total respecs never see the light of day. But these guys have surprised me latley.
TheCity ScoopStaff |
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EnnVee - Bases Reyne_Maker - The Hecktic Life VexXxa - In the Scoop Neuronia - PvP Correspondent TopDoc - Under the hood - Behind the Walls |
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Barron_ - Barron's Kitchen |
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Teldon - Behind the Mask HumanMiracle - The People On |
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Fleeting_Whisper - MArc reviews Bubbawheat - Exploring the Architect |
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Mistress Noire - P.E.R.C. SGAlliance - P.v.P.E.C. |
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Needed! |
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More Welcomed. (Need HTML skills.) |
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More Welcomed. |
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Art Correspondents Event reporters HTML Layout Puzzles Writers |
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Atlas All StarsInterview with: HookechoQ) What is the name of your group and what made you choose it? A) Atlas All Stars. I chose the name because I centered the concept on a set of toons that all met in college. All were athletes at some level so the name just fit. I was looking for something that wasn't a rip-off from the comics, of which I really don't have much knowledge - something that didn't sound hokie or like an organized crime/villain outfit. Q) What is your base designer's name A) Me, Hookecho. Q) What server is your base on? A) Protector, Blue Side Q) When was your super group established? A) April 15th 2006 Q) What is the approximate value of your base? A) About 13 million Q) How much time have you/your designer(s) invested in your base since you started building? A) Since the great price reduction, total time about 60 odd hours. Before that, the base sat on a very crowded 8x12 plot for 2 years. That small base was more of spits and spurts building wise. Q) What is your favorite base item? Least favorite? A) Since I finally was able to add it, the AES. It just so makes the room. Not sure I have a least favorite. Q) What is your favorite thing about base editing? Least favorite? A) Now that there is no pathing, the freedom it gave us. Many moons ago I went to college to be an Architect. Well that didn't work out, what with bartending and the fraternity (go Acacia!), but I am now a 20 year AutoCAD vet, and even though I work all day drawing building structures, it is kind of fun to be able to work with the base builder to express my creative side. Drawing building structural systems all day gets a little bland. Least favorite thing is that there are many, many items in the game that would really open up a lot of design possibilities for base builders. I'd kill for some nice standalone tech control stations that are decorative and can be placed anywhere. If there is one thing I like the least it is that. It's a small thing really when taken with what we do have and what we can do currently. Q) Did you get your inspiration from anyone specific or was it right from your imagination? A) I think it's about 50/50. I do take note of things in the base builders' forums and I rely on my own experience from my professional life. So it's a healthy mix of both. Q) If you could give just one piece of advice to a new base editor, what would it be and why? A) Plan it out on paper first. Get some graph paper and start planning out the overall base plot. Nothing sucks worse than getting several rooms done and finding out the next room won't fit. Also see what others are doing in their bases. Forget about how large and grand they are, look at the concepts and see how they did things. Use your own real life experience to add flavor to your design |
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In the ScoopAs I was traveling through the area of Recluse's Victory, I saw this hero speeding through the zone, stopping quite frequently in front of walls and fences. I was curious to see what the heck this guy was doing, so I chased after him. As I got closer, I saw that he was tacking up advertisements for a fight night in Pocket D. As I stood there reading his poster, I suddenly had this creeping feeling that someone was watching me. As I turned around, I was startled to see that hero standing behind me! I thought for sure a fight would ensue, but he just smiled and asked me what I thought of his poster. I looked at it more closely and told him that I thought it was quite good. I introduced myself to this hero and told him that I would like to feature him in the Scoop if he was interested. He smiles brightly and says "Sure! Now duel me!" I wasn't sure if he was serious and I guess the look on my face must have given me away, because he then said "Just kidding. By the way, my name is Johnnykat. You can call me JKat." I began by asking JKat how long he had been a member of Paragon City, and he smiled this seriously white toothed smile and said, "I have been a member of Paragon City for 39 months now and I call Recluse's Victory my home on Infinity. You can find me there most evenings ripping through the zone with my friends." As JKat and I discussed his work, we suddenly realized that we were surrounded by other villains. JKat turned to me and said "Uh oh. Time to go! Meet me in Pocket D!" With a big smile on his face and laughter in his voice, he quickly darted past the group of villains and zipped through RV with the villains in tow. I slipped out of RV and headed for Pocket D. As I walked into the club, I saw more of the fight night posters by JKat, posted about the walls. I again had that creepy feeling that I was being watched. As I turned around, I see JKat standing there all nicely dressed and with his portfolio in hand. We laughed as he told me about his grand escape from the villains while we walked upstairs to the conference room where we would be able to spread out some of his work across the big table. |
As JKat placed some of his work out on the conference table, he said, "I drew a lot as a kid. I remember drawing a lot of 80s cartoon stuff GI Joe, Transformers, etc. As a kid, I used paper the most to draw on. I really liked pencil, pen and ink, and markers." I asked JKat if he had a favorite CoX piece. He took a moment to think and then began to rummage through the work he had spread out upon the table. "This one is my most favorite piece!" JKat held up the picture for me to see, and then said "This one I did for the City Scoop Memorial Day publication. I didn't have a lot of time to pull something together, but Civil Right is what I came up with." I asked where JKat got his inspiration from. He replied, "I get my inspiration from a lot of different places. Comics, old art books, renaissance artists, my peers, and lately from a fellow CoH player who has been very inspirational for my recent creative flow." JKat continued, "I have a lot of comic-themed projects in the works. You can see some examples of those currently on my Deviant Art page." JKat showed me a piece called Dragon Knight and said "This one is from my D & D days. I have more of them stashed somewhere." I asked JKat if he does commissions. JKat brightened up and said, "Yes I do take commissions. My schedule is a little crazy at the moment, but if anyone would like to know my rates and turn-around time, they can contact me here in the forums or through my DA page." JKat added, "The City Scoop is more than welcome to use any of my art that they wish to use." It was getting late, so I asked JKat if there was anything else he would like to share with the City Scoop readers. JKat took a moment and replied, "I would like to tank you, VexXxa, for your interest and taking the time to interview me and for putting my work out there for the other CoH art fans to view. Thanks again!" I thanked JKat for his time and with that, we retreated to our respective sides of Pocket D and exited the club. "Bring me your visions" - VexXxa |
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Because I Have to Look at You: Special Edition!A celebration of Trina!Greetings my dearest and nearest. It is I, Arbiter Reginald Fabulous to not dispense upon you what you should be wearing. No, for this, a new age of fashion is upon us, and I want to take the opportunity to welcome a new goddess into the pantheon of fashionistas: our very own Pocket D maven, Trina the Seamstress. Trina is a budding talent who, like me, has decided to assist any who come her way, male or female, Paragonian or Etoilian. First, we need to understand that she, unlike Filthy Serge, has a very interesting take on fashion. Trina, you see, embraces something few do these days - MINIMALISM. You see, a lot of what I've seen coming down the runways has been just chock full of crammed in design work, flares and inlaid patterns; sometimes in varied fabrics to give a nice shimmering look. Now, I will admit, I love the liquefactious look as much as the next fashionista, but Trina has brought us back to basics, basics we all need to remember, and in many of your cases, learn outright. Trina is introducing two new styles for people, one of them, my favorite of the two is called VINES. While at first glance they seem to not have much to them, I realized THAT is why I liked them. As fashion lovers, we are always looking for the bigger, better, more intricate work while forgetting that most of the time, less is more. You don't need to use vines to see this, seriously, in your own uniforms and outfits; I want you to ask yourself, "What can I remove from this, honestly?" Most of the time, you will find by REMOVING, you gain a better insight into your own look. You meet the core of your fashion. Frankly, Trina is doing something that many of us may be overlooking, and have overlooked, something fresh and vibrant, something new and exciting. As Depeche Mode says, "Enjoy the Silence". Allow the silence of a subdued look just make your world a more resplendent case. Also, our dearest Trina has been working hard on doing more than just modding out our garments. She has actually just finished a training course, thanks to my funding, in cosmetic surgery. She will seen be able to assist your look with injections, face lifts, you name it, and more than just the standard practices we are accustomed to. She is a bit of a savant at it, and I'm so very glad I took her under my wing. You may be seeing some of her new face traits on the street soon. Again, her changes are subtle, but with the small ripples, here and there, it creates a tsunami of fashion. The thing is, I know that my dear little Trina has been working hard actually with Dr. Aeon as well, and has been inspired by him for a new line that will also be coming down the runways soon. I've gotten a sneak peek at them, and I MUST say, while it's not MY trend, I certainly respect her vision, at least she has one - I'm looking at YOU Serge. Now then, with all that said, I do feel I should add a bit more meat to this article, as I will admit, a good chunk of what you read, my little squirrels, are the letters to me; I have to work double-time this time around. For this, I'm going to paraphrase the words of a very wise man I recently met, an icon of fashion that could not approve of me more: Tim Gunn. The following is paraphrased from his book, "A Guide to Quality, Taste, and Style." In it, he mentioned he got a kick out of me mentioning his lessons in my articles before so I'm taking that as permission. |
A Guide to Fabuliciousness: Tim Gunn's words, filtered and added to by Arbiter Fabulous. The problem with many a look these days is frankly, the little people whom we slave for day in and out to look presentable, and attempt to make look like real people instead of the mindless masses they actually belong to is a matter of posture. Bad posture, is something that can make a good, fantastic outfit look atrocious. Take Black Scorpion for example, I've seen how that suit is SUPPOSED to look, but Mr. Slouchypants just makes it look like he's stuck in a rather unpleasant looking muffin. There is no terror, there is no imposingness, there is only grumblypoo. Imagine a model skeleton hanging in a very chic laboratory. The skeleton is held together by wires and a pole that travels from its base, through the cavity between the pelvic bones, along the spine and up into the skull. Try standing in front of a mirror and imagining yourself suspended in the same manner. Yes, a bit macabre, but a helpful exercise nonetheless. Does your pole travel gracefully up into your skull? Or does it poke out of your neck because your head juts forward? Is the pole knocking into the back of your pelvis because you stand with your stomach thrust out? Yes, I'm looking at YOU, Statesman! Is the pole too long because you allow your ribs to sag into your diaphragm, shortening your torso? Castle, I've seen the pics in Peregrine Island, vertical lines and a bright chest symbol do NOT fool me! On a side note, what darn supergroup ARE you in, anyway? You're supposed to be this big mighty guide for high level heroes, yet all I know is that it's believed you have the power to play chess. Sorry to burst your bubble, pooky, but I can take three bucks to the dollar store and get a set with change back. The standards you poor Paragonians have to endure, my heart bleeds for you. Where was I ? OH YES! The best way to make sure that your skeleton is giving you its all is by remembering that just as in clothing; the line is what is important. Nothing on our model skeleton is crunched together or sticking out to the side like Ms. Liberty's hips. Up ' n Away Burger much, honey? Blondes may have more fun, sweetie, but Statesbaby got back and frankly I'm seeing you appearing, not in front of Atlas, but on a Jenny Craig commercial. The skeleton looks relaxed, ready to samba or hit a tennis ball. If you are having difficulty doing this and I see you, I can really help you learn to emulate getting hung up on a pole attached to your spinal column. I have the resources and I have a large organization to back me up. I can make it happen; I dare you to slouch around me again, Malaise. Well, it looks at if that is all for this week, I hope to have letters back up soon, CIAO! A Note From the Author I'm dedicating this issue to Cheryl Austin, the new dev who is working in the Character Artist Team. She alone has spawned some of the most interesting sets for CoH I've seen. Many at first passed her works over with a meh, but for one person to handle all that, and have it turn out as well as it did, I salute her. As it seems Posi won't or hasn't had the time to, *I* hereby give her the Dev name of Trina the Seamstress/Trina the Body Sculptress for you I15ers. Posi, if you are reading this, I expect to see her having a red name and posting within a week. Do not make me commit an article about ways to mitigate neon piping on battle suits. I welcome Cheryl/Trina to the team, and now humbly ask her first costume request to be taking the in-game Trina and making her something attractive, I totally see Vines on her working - c'mon, make it your own, baby! -Equation
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